Is it possible to kill an immortal




















If they are truly Immortal you cant kill them logically, if you can - they are not immortal. Bruxae : Yeah but if a normal human is imortal and you send then to the sun they will not escape from there and they will die.

As in, never getting sick or dying of old age, but still killable through conventional means. Throw them into the sun, they can't escape due to the intense gravity, unless if they can teleport they would be trapped for billions of years. The level of their immortality? Like if they can somehow regenerate at the elementary particle level, then how can you put them down? Re: Creative ways to beat an immortal Post by Captain Strawberry » Sat Oct 08, pm Dbzfan94 wrote: Being so powerful that you can take away his immortality not via a wish like the Dragon Balls.

Re: Creative ways to beat an immortal Post by Alruneia » Sat Oct 08, pm Depends on what kind of immortality the enemy has. I found a list of immortality types that I'll try to go through. Type A: Age immortality, which means you can't die from becoming too old.

This is basically Master Roshi immortality. You can beat these people like you can any other enemy. Type B: No-regen immortality, which means you can't die, but your body can be destroyed. The best way to beat an immortal like this is simply to obliterate the body and then bury the remaining pieces.

Type C: Regen immortality, which means your body heals itself from all damage. This requires more creativity. This is the kind of immortality Future Zamasu has. One way to beat this kind of immortal is to seal them away indefinitely. An Evil Containment Wave Mafuba works nicely there.

You could also annihilate the immortal's body down to a small piece and then trap that piece in a continuously harming environment. For example, you destroy Future Zamasu so that only a finger is left, and then you put that finger in the centre of the sun. The finger will continue to regenerate, while the sun will continue to vapourise the finger. It's a dangerous equivalence, but it works. Type D: God-given immortality, which means that you're immortal unless killed by a power greater than what granted you immortality to begin with.

Future Zamasu might count here as well, under the fact that his immortality was granted by Super Shenron, created by Zarama, the Dragon God. If this is the case, then Future Zamasu will still die if the power used to kill him exceeds Zarama's power. This would mean that Zen'ou could delete Future Zamasu from existence and he would actually die from it.

Type E: Actual immortality, which means that you literally cannot die. This one is more about invincibility than immortality, really. If the enemy has this, the only solution is the indefinite seal from Type C. Type F: Soul immortality, meaning that when your body is destroyed, you can jump to another. Also known as parasitic immortality. This one seems a bit like Baby, except even worse. I'm not sure what you could do to stop this kind of immortal spirit.

Trap it in a dimension from which it cannot escape? Assuming it can always find another body to possess, someone might just have to sacrifice themself and get banished to a place it's not possible to return from, where they would then die. It's both paradoxical and dark, but I don't know another way. Type G: Undeath. Undead beings such as vampires and ghosts cannot be killed unless a specific weakness is used. Including this here is a bit strange, but I'll cover it.

It's a little bit like how Kid Buu could only be killed by having all of his matter get atomised at the same time under the Super Spirit Bomb. Type H: Reliant immortality, which is that you're immortal as long as something else maintains its current state.

See Voldemort and the horcruxes. Destroy that "something else" to win. The creativity usually comes from mixing two or more of these types of immortality.

Before we got to know who Black really was, I speculated that Zamasu's immortality was a mix of Type C and Type H, and that if Black was killed, Zamasu would stop being immortal. This is not the case, but it would be a pretty different way of defeating a main villain. It acts like a jump start on cells and the major organs to get them going again.

How long it takes wounds to heal depends on the amount of damage. The Quickening speeds up the healing process to such an extent that it happens within seconds, and the regeneration process is perfect, leaving no scars or marks. The Quickening can heal damage from any part of the body, even neural damage; cartilage and all soft tissue will restore to pre-injury state. All cuts, scratches, and other damages on the body heal very quickly, but deep cuts on the neck take longer to heal.

The organs do regenerate. If an Immortal's heart, for example, is destroyed, the Immortal will die temporarily. Then he or she will revive. Another benefit of the Quickening is that it completely protects cells from free radicals and ambient radiation, preventing any oxidation and ionization damage to the DNA.

Perhaps it also modifies and augments the genes responsible for telomerase an enzyme that prevents chromosomal degeneration production so Immortals continuously possess the enzyme in every cell in the body, completely preventing cellular senescence and therefore giving every cell replicative immortality.

The Quickening probably also effects the genes responsible for the metabolic processes of aging, by completely suppressing their function. As a result of these effects of the Quickening, Immortals are incapable of aging, decaying, etc. Immortals might survive and maintain their physical health without the need to eat, drink, or breathe.

And should be able to survive and adapt to any environment. A possible example is Nefertiri , who was buried alive in a sarcophagus for 2, years. She seemed to have been dormant for much of that period. Ernst Daimler , however, indicated a great deal of discomfort suffered at the bottom of a river for almost 40 years.

Immortals seem to remember everything that they have ever experienced, encountered or learned in their lifetime. They continue to learn for their entire lives. Depending on length of lifespan, Immortals themselves might not have such an accurate memory, as in the case of Warren Cochrane , whose memories are quite different from MacLeod's as to their shared history. Methos claims that his life and memories before his first Quickening were a blur. Some fan theorizes that Immortals gain a natural aptitude for picking up complicated skills quickly and retaining them.

They are able to instantly learn and comprehend anything no matter how simple or complex, and then adapt that knowledge to suit their needs. As shown most notably with Methos who over his long life became a unparalleled polymath.

However, most Immortals tend to use this ability to quickly adapt to whatever society or culture they live in. That energy that is the Quickening is so well integrated into the day to day workings of Immortals' metabolisms as to be completely unnoticeable; they don't give off sparks when they shake hands with people, disrupt the workings of radios, or cause any other overt electromagnetic phenomena during their normal functions.

However, the Quickening can help immortals sense other Immortals; it acts like a warning signal. Immortals sense another of their kind when they come within a certain range of each other, in much the same way two magnetized objects will respond to each others presence when brought close enough together.

It is sometimes described as a headache The Immortal Cimoli.



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