Even now, Mirror's Edge is an outlier. Although many games celebrate the joy of unfettered movement and unusual locomotion, it is too often automated, tidy, and unlikely to frustrate or surprise.
Dying Light embraced first-person free running with some success, but uses it in a different way and for a different reason: You run from zombies. Dying Light made running all about survival, Mirror's Edge made it all about style and precision. You look at other games that have some relationship to the precedent it set, like Uncharted or ['s] Tomb Raider , and they don't. Mirror's Edge frames motion differently. You see it in how the developers used color. The game highlights vital points of interactivityuseful pipes and platforms and ledgesin a blood-red shade of crimson.
It's a striking contrast with the rest of the palette, overbearing white and sickly pastels meant to emphasize the artificiality and sterility of the dystopian world. The game calls these points Runner's Vision, and they offer paths through the city. They're also a metaphor. Faith moves through the city like flowing blood. She becomes a part of the city, and you with her. Lines between player and game blur in a sort of deconstruction; the body becomes a controller becomes a body again.
All of the marketing for Mirror's Edge: Catalyst emphasizes that network of relationships in an encouraging way. It focuses on building up the City of Glass, placing Faith within a more vibrant world. It promises, implicitly, that DICE hasn't changed the things players loved most about the original.
To increase the duration of the game, there are many messenger bags hidden in the levels for the player to find and unlock extras, as well as a time trial mode, in which players try to complete small parts of a level in the fastest time possible.
Scorecards online, as well as red "ghost riders", allow the player to view the fastest routes or routes from other players in scorecards.
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Register Don't have an account? Mirror's Edge. Edit source History Talk 0. Categories Media Add category. Cancel Save. Combat is a feasible option This time around you won't simply just run and slide your way out of trouble, as hand to hand combat works and for most part is delightfully entertaining.
With a simple combo system and slick traversal, you feel like you have a fighting chance against the game's many goons - armed or otherwise. Our time with Mirror's Edge Catalyst proved to be a mixed bag, and it will be interesting to see how the full game shapes up. Look out for our full review sometime next week.
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